Thrasher

Project: Create an extensive game prototype, around a kite simulator controller.
Team: Team project with 16 people.
Date: September-October 2017, 8 week project.
Tasks: Rigging and character modeling.
Programs: Maya, ZBrush, Substance painter, Photoshop, Pivotal.
Description: Thrasher takes place on an alien planet on which the different tribes partake in chariot races to resolve their disputes. The chariots are pulled by flying alien creatures, which you can make fly faster by consuming the energy orbs placed on the track. Or when saving them up get a massive speed boost. This game was made for a custom controller which is normally used for kite surfing simulation.

Trailer and promo
Promotional art of the characters (I posed the characters) looking over the game environment.

Thrasher Rigging

The character I finished after a team member made the rough concept for it.


Credits:
Ana Filipa Cardoso(Creature design and model)