Tales of Zesteria

Project: Create a physics based puzzle game.
Team: Team project: 2 artists, 1 programmer and 1 designer.
Date: May-June 2016, 8 week project
Tasks: Animated the main Hare character.
Programs: Maya, Photoshop, NormalX, Marmoset.
Description: The main requirement for this game is that you need to use physics to solve puzzles. This game takes place on an old flying pirate ship. Where it is just you, the mechanic, and the old captain steering the ship. Your job is to collect the power crystals to keep the ship flying. You only have you shrink/enlarge gun to help you, and your old friend the captain to rotate the ship. You must work together with the captain to roll objects onto switches, break a glass wall or balance over spikes to get to the crystals and keep the ship in the air. This is a co-op game where one can play as the main character and the other player controls the ship. This game was made for the Wii U.

Gameplay footage on the wii U

Rigging and Animation